Patting Animals Across Internet?!
For animals will this open up a new way of visiting the zoo?
How could this be used in games? Wearing full scale haptic suits and fighting a dummy in hand to hand combat? Now I would LOVE to try that!
A long running story of the interesting things that occupy the attention and thoughts of McCulloch House.

The Games Down Under blog is intented as a temporary communication & data gathering engine for Australian and New Zealand games researchers and other people interested in games.Sounds like a cool blog, I'm going to keep my eyes on it. The research project I'm working on is featured under the Latest News section, =).
The risks associated with development and publishing on the next-generation platforms are top of mind for publishers on these platforms. Australian developers can help to mitigate these risks in the 3 main areas of quality, cost, and time to market.Makes me feel confident about game development oppurtunities in Australia, =).
Quality: Australian developers are recognized in the U.S. as being able to produce games as good as any U.S. developer.
Cost: Australian developers deliver more "bang for the buck," which translates to a cost that is 60-70% of what would have to be paid in the U.S.
Time to Market: A product that misses its release date has huge financial repercussions for the publisher. Australian developers are experienced and have mature project management mechanisms in place, which have helped to make Australian developers the most reliable in the world.
"To be very honest with you, I never ever thought of anything that happened beyond episode six," he said.It was disappointing to hear George Lucas say that, however he has a point. I wouldn't be able to connect with later movies if there was no Darth Vader.
"It's the Darth Vader story. It starts with him being a young boy and it ends with him dying. I never ever really considered ever taking that particular story further."